Brothers of the Fallen
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  Home    Help    Search    Login    Register  
*
News : Please change your site name to reflect the name of your toon when you join up. Thanks! September 07, 2010, 06:09:49 PM
+  Brothers of the Fallen
|-+  Class Boards
| |-+  Death Knight
| | |-+  T10 2 Set + Tanking
Advanced search
  « previous next »
Pages 1
Author
Topic: T10 2 Set + Tanking  (Read 339 times)
« on: January 14, 2010, 10:25:59 AM »
Filppula
Administrator
Hero Member
*****
Posts: 527

View Profile
Karma: +8/-0

I know we have a few Tank DKs so I figured I'd pass this info on about T10.

The set bonus for T10 is a +20% DnD damage bonus so it has potential to be used in a single target situation now especially if you glyph for DnD.

The general conclusion was that even if you glyph for it, it's not much better than using your normal single target abilities (i.e. HS+DS, BS+OB, BS+SS). The issue is you're generating less RP typically and with the exception of Unholy, the threat differential is not large enough to warrant any changes. Additionally, you lose half your runes each application of DnD which loses a lot of flexibility.

Personally, I'll be sticking with my normal rotation; plus I don't think I'll be nabbing my second T10 piece for quite some time since I want to get the Trinket and Belt or Cloak first.

Here's the TankSpot forum that broke down the math for this:
http://www.tankspot.com/forums/f14/60096-dnd-t10-glyph.html
Report to moderator   Logged

From The Hangover...

Doug Billings: Either way, you gotta be super smart to count cards, buddy, okay?
Alan Garner: Oh really?
Doug Billings: It's not easy.
Alan Garner: Okay, well maybe we should tell that to Rain Man, because he practically bankrupted a casino, and he was a ruh-tard.
 
Reply #1
« on: January 15, 2010, 03:47:23 PM »
guges
Guildies
Full Member
**
Posts: 25

View Profile
Karma: +0/-0

I'm not likely to have time to set up a comprehensive analysis of this until Saturday or Sunday night, but, my first instinct is that this particular analysis is far too holodeck style, theoretical.  There are some active things which occur in a raiding environment which affect the threat of various abilities dramatically...  none of that analysis takes into account raid debuffing (ST, Hemo, etc.) nor the base armor of the threat-trouble encounters in current content.

Until we see how the other encounters pan out, this will be hard to suss out what the intent is from Blizzard.  My first take, when I saw the set bonus being only a 2-set (60 emblem), is firstly to solve AoE threat disasters in Dungeon Finder 10-man and heroic content (a routine complaint about DK tanks) and to provide a strong tool for current and upcoming ICC achievements / heroic modes.

My second take is that it will bring some validity for going into frost for 5/5 BI as opposed to boosting threat via 4/5 Nec builds for the Blood DKs who expect AoE.

Just some initial thoughts... more in a day or two.  ;-]

- Guge

Report to moderator   Logged

 
Reply #2
« on: January 18, 2010, 05:42:01 PM »
guges
Guildies
Full Member
**
Posts: 25

View Profile
Karma: +0/-0

Busy RL weekend, I still plan to get to this during the week...
Report to moderator   Logged

 
Reply #3
« on: January 18, 2010, 07:33:47 PM »
Filppula
Administrator
Hero Member
*****
Posts: 527

View Profile
Karma: +8/-0

I actually decided to grab my 2 set for this. I still want to make some changes to my spec before I test this out, but I'll let you know what I find out.

I still don't see how it would be advantageous to use DnD in a normal rotation because you're losing half your rune set every time DnD is up. It's more of a playstyle issue that turns me off from it as well. I feel like I'd be tying my hands by using a DnD rotation on single target.
Report to moderator   Logged

From The Hangover...

Doug Billings: Either way, you gotta be super smart to count cards, buddy, okay?
Alan Garner: Oh really?
Doug Billings: It's not easy.
Alan Garner: Okay, well maybe we should tell that to Rain Man, because he practically bankrupted a casino, and he was a ruh-tard.
 
Reply #4
« on: January 19, 2010, 04:26:08 PM »
guges
Guildies
Full Member
**
Posts: 25

View Profile
Karma: +0/-0

If you can sort out whether the 10% is an additive or multiplicative benefit when paired with BI it would be very helpful to my math.   BI is a bit different than Morbidity in that it's declaring a damage type rather than a specific ability which in the past has been a place where Blizzard has on occasion regarded benefits differently.  Because I'm DPSing in the 25-man content, odds are I won't be spending emblems on tank set for at least four more weeks...

I agree that it's expensive on most configurations.  HB-glyphed frost tanks might find it affordable if they're pulling with HoW->DnD->BT->HB.  Because BB reaches maximum potential with a single disease it can be a very convenient AoE threat method... and after the two BBs are spent, you've got only two more GCD to spend before the DnD runes are off CD with a Death Rune in the mix.

Still feels to me like Dungeon Finder 10-man and heroic support.
« Last Edit: January 19, 2010, 04:28:04 PM by guges » Report to moderator   Logged

 
Print  Pages 1
« previous next »
Jump to: