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News : Please change your site name to reflect the name of your toon when you join up. Thanks! September 07, 2010, 05:57:07 PM
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Topic: My PowerAuras Setup  (Read 225 times)
« on: February 04, 2010, 10:39:33 PM »
Filppula
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Kadas and I were talking about using PowerAuras and I know Art has moved away from it, but I really like to use the big ass Visual Cues to know when certain abilities are active or when certain spells fall off.

Just a little background, I use PowerAuras on all 4 of my 80s. I use it to track Maelstrom Weapon Stacks + Water / Lightning Shield on my Shaman, Disease timing + Runic Power threshold on my DK, Eclipse procs and Insect Swarm / Moonfire timing on my Druid, and for my mage, I use it for Missile Barrage procs as Arcane and Hot Streak procs as well as tracking Living Bomb / Scorch timing as Fire.

I figured I'd share my current setup since Kadas is just now venturing into the world of PowerAuras.

Below are the import strings for each Aura. To import these in, just open PowerAuras (type /powa) and hit the Import button and copy in the string. You will most likely need to reload your UI as PowerAuras seems to be a little slow on picking up changes.

Missile Barrage
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.50588235294118; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Mage_MissileBarrage; size:nu0.75999999046326; torsion:nu1; r:nu0.74901960784314; y:nu-30; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu1; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stMissile Barrage; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu28; timer.lastShownSmall:nu6; timer.y:nu0; timer.x:nu100; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu1; timer.cents:botrue

Hot Streak
Version:st3.0.0E; gcd:bofalse; b:nu0.25882352941176; anim1:nu1; g:nu0.24705882352941; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Mage_HotStreak; size:nu0.75999999046326; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu2; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu2; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stHot Streak; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu17; timer.lastShownSmall:nu50; timer.y:nu0; timer.x:nu100; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu2; timer.cents:botrue

Scorch Icon
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Spell_Fire_SoulBurn; size:nu0.1499999910593; torsion:nu1; r:nu1; y:nu-75; x:nu152; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu3; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stImproved Scorch; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu2

Scorch Timer
Version:st3.0.0E; gcd:bofalse; b:nu0.23921568627451; anim1:nu1; g:nu0.50588235294118; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Spell_Fire_SoulBurn; size:nu0.35999998450279; torsion:nu1; r:nu1; y:nu-72; x:nu153; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu16; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu4; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stImproved Scorch; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu0.89999997615814; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu1; timer.lastShownSmall:nu7; timer.y:nu-39; timer.x:nu130; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu4; timer.cents:botrue

NOTE: I separate out the timer and icon because I didn't like the Scorch graphic and wanted to jazz it up. You can easily just not use the second graphic and add a timer in the interface.

Living Bomb
Version:st3.0.0E; gcd:bofalse; b:nu0.13725490196078; anim1:nu1; g:nu0.24313725490196; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Ability_Mage_LivingBomb; size:nu0.45999997854233; torsion:nu1; r:nu1; y:nu-18; x:nu-158; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu13; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu6; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stLiving Bomb; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu9; timer.lastShownSmall:nu73; timer.y:nu20; timer.x:nu-125; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu6; timer.cents:botrue
« Last Edit: February 05, 2010, 08:01:27 AM by Filppula » Report to moderator   Logged

From The Hangover...

Doug Billings: Either way, you gotta be super smart to count cards, buddy, okay?
Alan Garner: Oh really?
Doug Billings: It's not easy.
Alan Garner: Okay, well maybe we should tell that to Rain Man, because he practically bankrupted a casino, and he was a ruh-tard.
 
Reply #1
« on: February 05, 2010, 06:54:15 AM »
Kadas
Guest

Awesome thanks man.
Report to moderator   Logged
 
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